public marks

PUBLIC MARKS from bcpbcp with tags games & article

March 2006

The Escapist - Attack of the Parasites

You get the same vibe off the most popular gaming sites in the English- speaking world, the casual game portals: EA's Pogo, Miniclip, Yahoo! Games, Microsoft's MSN Games, RealNetworks' GameHouse, Big Fish Games and many more. These lookalike sites are "portals" because they aggregate dozens or hundreds of casual games from many indie designers. Some big portals are mere front ends for faceless distributors like Oberon Media or Boonty.

CNN.com - Casual games -- good, clean, cheap fun online - Feb 28, 2006

(via)
Casual games, those five-minute diversions you play for a quick break but somehow end up clicking away on for two hours, have become one of the fastest-growing categories of computer gaming.

Terra Games | Veja 10 RPGs online completamente gratuitos

(via)
Nem todos jogos de RPG massivos online são pagos. Existem diversos games MMORPG, como são chamados, completamente gratuitos, necessitando somente que o jogador realize um cadastro no site para ter acesso ao mundo virtual. Fizemos uma seleção dos 10 melhores RPGs online gratuitos para você baixar e jogar.

IGN: The Impact of Violent Videogames

Violent media has existed as long as human history and the debate over how or when to control it is as hotly contested as ever. With the trend towards greater realism and graphic content that began in the 90's, videogames have found themselves the focal point du jour. But how much of an impact have these violent videogames had? We'll take a look at the psychological, political, and economic issues surrounding violent videogames and try to make sense of it all. No matter which side of the fence you sit on this argument, it is important to know the facts.

February 2006

GameReporter.org | Os jogos antigos não eram mais divertidos: analisando a evolução dos games

Gostaria de apresentar neste artigo uma reflexão a respeito da qualidade e nível de diversão dos jogos atuais em relação aos jogos antigos. Esta reflexão partiu da observação de uma possível tendência, entre os gamers com quase 30 anos (como eu), de avaliar os jogos mais antigos de maneira desproporcionalmente favorável.

Gamasutra - Soapbox - "World of Warcraft Teaches the Wrong Things" - printer friendly

Blizzard Entertainment's World of Warcraft has over 5 million subscribers worldwide, as of this writing. It's the most successful massively multiplayer game on Earth right now. This well-crafted game has put other games in its genre to shame. Blizzard is a great company, and I might even end up there some day, though this article probably rules out that possibility.

Freeloader Vol. 3: ABA Shooter Madness from 1UP.com

ABA Games is a little Japanese company that has dedicated itself to that strange, videogame induced Nirvana, and they've produced a half dozen games that'll help you get there. Stranger still, they don't want a penny for it. How enlightened.

Schtick 'Em Up: The Shooter Gets Weird from 1UP.com

Shooters are the foundation of the video game industry, dating back all the way to the 1960's with Steve Russell's classic Spacewar. Since that time, the genre has been responsible for bringing much depth to the world of interactive entertainment, popularizing vital concepts like the power-up and the end-of-level boss which are still used in many of today's greatest games.

Febre do <i>Pump it Up</i> enche os shoppings de jovens

O jogo consiste em seguir a sequência de passos que a máquina dita. Pode-se jogar em dupla, na modalidade stepper, ou sozinho, o que se chama de free style. "O stepper exige mais fôlego e resistência, já no free style é preciso saber dançar e coordenar os movimentos", explica Rafael. No começo pode ser esquisito ver um monte de marmanjo sapateando, mas aos poucos a gente se acostuma e começa a admirar o gingado dos rapazes.

Gamasutra - Feature - "Anticipatory AI and Compelling Characters"

Much of the work in game AI has focused on the ‘big' problems: path planning, squad planning, goal-directed behavior, etc. The result is characters that are capable of increasingly intelligent behavior. However, acting intelligently and acting aware and sentient is not the same thing. But if we are to create the kind of compelling and emotional characters upon which the next generation of computer games will be based, we must solve the latter problem, namely how to build characters that seem aware and sentient.

A PyGame Working Example: Starting a Game

In PyGame for Game Development, I showed you the very basics of PyGame's graphical side. However, creating a game with PyGame requires a bit more. All the concepts described before need to be glued together somehow, and new concepts will need to be introduced in order to create a functional game. In this article, we'll do just that by tackling a working example of PyGame's capabilities—a Python-powered game.

[print version] Games that stick it to 'The Man' | CNET News.com

Known as "anti-advergames," the new titles satirize big companies and question corporate polices ranging from how cattle are raised to low pay for workers.

TenSpot: Top Ten Rhythm Games

(via)
Though rhythm games arguably had their heyday 5 to 10 years ago, recent releases have shown us that the genre has still got it, and it continues to improve every step of the way. We now take a look back at the top 10 rhythm games of all time, leaving no platform unturned and letting no region-encoding stand in our way. As with every TenSpot, the games listed aren't in any particular order, so don't go reading between the lines, thinking we've ranked them. All of these games stand as equals in their collective greatness.

January 2006

The New Gamer | Averaging Gradius

After I created a demo video as a proof-of-concept (which consisted of me playing a short section of the game several times) I invited people to send me gameplay recordings. I ended up with 15 different submissions, including my own.

Next Generation - Analysis: History of Cell-Phone Gaming

Mobile gaming is changing from its early days of rip-offs of classic, low-tech 2D games and ugly 3D games that are too ambitious for the platform. As a gaming platform it's gaining momentum in a big way.

The Essential 50 Part 44: Parappa the Rapper from 1UP.com

Graphics and images have been an integral part of every game ever made -- it's a visual medium, after all. What you see is what you get. Even the most primitive games that couldn't draw proper images onscreen at least gave you ASCII art or text. And so it went, throughout gaming history, until Parappa the Rapper finally brought a new sense into play: in NanaOn-Sha's PSone masterpiece, you had to rely on your ears as much as your eyes.

Music video game - Wikipedia, the free encyclopedia

A music video game, also commonly known as a music game, rhythm action game, or rhythm game, is a type of video game where the gameplay is oriented almost entirely around the player's ability to follow a musical beat and stay with the rhythm of the game's soundtrack. Since the game play for this type of game is largely aural rather than visual, this type of game is similar to audio games. However, music games generally require a visual component as well.

Vib-Ribbon - Wikipedia, the free encyclopedia

Vib-Ribbon is a rhythm video game in the style of PaRappa the Rapper and more recently Amplitude. The game was unique in its execution, the software loaded into RAM enabling the user to remove the game-disc and insert a music CD.

Ergonomia e usabilidade em advergames — CS:Games

"A Ergonomia, no sistema homem-máquina de computadores, ocorre quando a interface gráfica é apresentada ao seu usuário em uma linguagem que este já esteja adaptado. Com os Advergames o processo é semelhante, antigos comandos de Arcade são utilizados em novos games, mantendo em seu processo de interação a simplicidade que sempre garantiu a usabilidade."

November 2005

The Top 10 Best / Greatest Video Games of All Time

(via)
"I'm not the only guy who likes making lists. Over the years, many gaming magazines and websites have made lengthy lists of their own in an attempt to compile comprehensive guides chronicling the best video games of all time. Here is a summary of some of the leading Top 10s, as excerpted from various Top 100 lists."

Gamasutra - Interview - "Developing Sex in Games with Brenda Brathwaite"

"Brenda Brathwaite, a 23-year veteran of the video games industry, has worked on 21 published titles, including most recently Cyberlore's Playboy: The Mansion. She is also the founder and chair of the International Game Developers Association's Sex Special Interest Group, which has as its goal the welcoming of “all developers actively creating or interested in the development of adult sexual content.” The SIG also aims to promote discussion about the adult content development community, and “the unique issues, challenges, possibilities it faces.”"

WSJ.com - Keeping a Genre Alive

(via)
In a Bid to Rekindle the Text-Only PC GamesOf the 1980s, Fans Write New Adventures

SpaceWar

(via)
"SpaceWar may be the most important computer game ever. The first version was developed for the PDP-1 at MIT in 1960. The game has been under essentially constant development since."

O virtual é cada vez mais real | no mínimo | Reportagem

Um fen�meno da Internet dos dias de hoje, os MMORPGs (do ingl�s Massive Online Multiplayer Role-Playing Games - ou jogos de interpreta��o on line e massivos para m�ltiplos jogadores) permitem que milhares de jogadores criem personagens em um mundo virtual din�mico e persistente que continua evoluindo mesmo que, em algum momento, nenhum jogador esteja conectado a ele. Para ter acesso a um dos servidores que hospedam esses mundos, normalmente � preciso pagar uma taxa mensal, apesar da distribui��o do jogo em alguns casos ser gratuita.