public marks

PUBLIC MARKS from bcpbcp with tag history

March 2006

IGN: The Impact of Violent Videogames

Violent media has existed as long as human history and the debate over how or when to control it is as hotly contested as ever. With the trend towards greater realism and graphic content that began in the 90's, videogames have found themselves the focal point du jour. But how much of an impact have these violent videogames had? We'll take a look at the psychological, political, and economic issues surrounding violent videogames and try to make sense of it all. No matter which side of the fence you sit on this argument, it is important to know the facts.

February 2006

GameReporter.org | Os jogos antigos não eram mais divertidos: analisando a evolução dos games

Gostaria de apresentar neste artigo uma reflexão a respeito da qualidade e nível de diversão dos jogos atuais em relação aos jogos antigos. Esta reflexão partiu da observação de uma possível tendência, entre os gamers com quase 30 anos (como eu), de avaliar os jogos mais antigos de maneira desproporcionalmente favorável.

Raph’s Website » Are single-player games doomed?

The entire video game industry’s history thus far has been an aberration. It has been a mutant monster only made possible by unconnected computers. People always play games together. All of you learned to play games with each other. When you were kids, you played tag, tea parties, cops and robbers, what have you. The single-player game is a strange mutant monster which has only existed for 21 years and is about to go away because it is unnatural and abnormal.

History of: The Shining Series

(via)
Very few RPG series stand the test of time. Sure, a few sequels might spring up here and there over the course of a few years, but how many of them last for over a decade? I can think of a couple, like Final Fantasy, Dragon Warrior, Zelda, and perhaps a few others. These all have their charm and place in gaming history, to be sure. There is one franchise, however, that while not exactly a series per se, it has endured in one incarnation or another for almost fifteen years.

QBlog

Rant: importância do Plato (ou não)

January 2006

Next Generation - Analysis: History of Cell-Phone Gaming

Mobile gaming is changing from its early days of rip-offs of classic, low-tech 2D games and ugly 3D games that are too ambitious for the platform. As a gaming platform it's gaining momentum in a big way.

The Essential 50 Part 44: Parappa the Rapper from 1UP.com

Graphics and images have been an integral part of every game ever made -- it's a visual medium, after all. What you see is what you get. Even the most primitive games that couldn't draw proper images onscreen at least gave you ASCII art or text. And so it went, throughout gaming history, until Parappa the Rapper finally brought a new sense into play: in NanaOn-Sha's PSone masterpiece, you had to rely on your ears as much as your eyes.

A History of Video Game Music

video game music is now a legitimate industry of its own.

Yahoo! 360° - Computer Mediated Communication - The Robin Hood of Neopets [circa 2000]

Possibly the most popular site for children on the web today is Neopets. If you have a sibling, niece, nephew, or grandchild that is connected to the net, you can just ask them and they’ll tell you ALL about this site, which built on success the Tamagotchi craze at the end of the 1990s: You adopt one or more virtual pets, collect objects for them, feed them, play with them, and try to help them advance and grow in several ways.

Slashdot | The Earliest Documented Video Game

"The first documented video game was created in 1952 by a scientist who felt the need to give his work relevance to society.

Terra Nova: The Early History of Real Money Trades

"Out-of-world sales of gold and other virtual items have been going on since the early days of text-based "multi-user dungeons" and other online spaces, in the late 1970s."

November 2005

SpaceWar

(via)
"SpaceWar may be the most important computer game ever. The first version was developed for the PDP-1 at MIT in 1960. The game has been under essentially constant development since."

October 2005

The Escapist - Console Clones

"Brazil is a country of seasoned, passionate players that have chosen a different path to video game enlightenment. But the whole of South America represents about 2% of the world video game industry, which is hardly going to capture the interest of avaricious conglomerates. Market reports and industry analysts quickly and efficiently sweep this gaping hole under the rug by blaming the region's slow economic growth, under investment in the ICT infrastructure and the stereotyped assumption that everyone who lives there is on the breadline."

Official Google Blog: Guess what just turned 34?

by 1 other
It provided a fast and dynamic interface from web browsers everywhere, popularizing the techniques that have since become known as AJAX.