March 2009
Michael Sporn Animation - Splog » Tyer Breaking Joints
(via)I’m obviously talking about the animation principle that deals with the “breaking of joints” to create any arcs or curves in animation.
December 2008
(Animation)Shooting fireball*Updated*
another (pixel) animation lesson by ben2theedge
<< there are two rules you MUST remember when animating:
1: Bodies in motion tend to stay in motion, and bodies at rest tend to stay at rest
2: Every action causes an equal and opposite reaction
For almost any animation this is all the physics knowledge you need. You can make an animation more or less "stylized" by exaggerating or downplaying these laws. >>
November 2007
idleworm: animation tutorial - walk cycle part 1
by 1 other (via)great tutorial on walking animation ...
1
(3 marks)