public marks

PUBLIC MARKS with tags www.ai-blog.net & "blog post"

25 February 2006

Game/AI: Crowd Densities revisited

by bcpbcp (via)
In the comments thread on Greg's welcome post back last September, we had a bit of a chat about achieving real-world crowd densities on next-gen platforms. If you haven't yet seen Capcom's Dead Rising, it's worth checking out the new official trailer released last Friday - I count possibly 100+ NPCs on screen in dense urban environments, with no apparent interpenetrations and quite a bit of animation going on.

Game/AI: AI Planning for games and characters CFP

by bcpbcp (via)
However though AI Planning has much to contribute to both these fields, particularly in producing more convincing Non-Player Characters and autonomous intelligent characters, few AI planning researchers have been involved in this work, and the technology, where applied at all, has often been used in a somewhat ad hoc way. In addition, games company use of AI planning has so far been limited - A*-based motion planning the main exception - with practitioners feeling that the technology is too computationally expensive or risky for integration into computer games.

19 January 2006

16 January 2006

Game/AI: Presentation Details

by bcpbcp
Starting on a full time AI job "in the industry" has been an interesting experience. My new secret project is very cool, and the AI is a lot of fun, but I had been very surprised by the sheer amount of engineering details that go into a game. All the stuff that you can just ignore when doing research - well, it all comes back, with a vengeance. :)

Game/AI: Hidden Markov Models

by bcpbcp
This article introduces hidden Markov models, an inexpensive and intuitive method for modeling stochastic processes.

PUBLIC TAGS related to tag www.ai-blog.net

2006 +   ai +   blog post +   cfp +   evento +   gameai +   games +   npc +   planning +  

Active users

bcpbcp
last mark : 25/02/2006 20:06