2014
2013
Writing a Particle System on the Raspberry Pi | Dr Dobb's
by sylvainulg" I coded this particle system in Objective-C and use the Simple Directmedia Layer (SDL) for particle display on the RPi, but more on that later. The code accompanying this article is available for download."
2011
levelviewer.c - tombexcavator - resource browsing of old and modern games - Google Project Hosting
by sylvainulggame engine (?) and level design tools revival for Titus the fox
The life of a Games Programmer: Collision detection...
by sylvainulg (via)Lemmings never did full sprite to background collision checking, in fact all it did was test a pixel at the feet of a lemming, into the mask. And you could do that directly in GML if you wanted to! In fact, Lemmings had a "1600x160" play area, and you could easily convert this to a 200x160 "BIT" per-pixel mask.
1
(5 marks)