March 2006
Gamecloud - - Casual Games Interview: Wildsnake Software
by bcpbcp (via)Formed by former members of Microsoft, Wildsnake Software has released a number of casual games over the years but later this year they will also be the exclusive publisher for new games created by Tetris creator Alexey Pajitnov. Gamecloud got a chance to chat with Wildsnake co-founder "Andy" (he prefers to be called that in interviews) to find out more about the company and future plans.
Gamers With Jobs Press Pass » Blog Archive » Interview with “Geometry Wars” Creator, Stephen Cakebread
by bcpbcp (via)Geometry Wars has been hailed as the “Halo of Xbox Live Arcade” referring to the relative popularity of the game. Intoxicating, frustrating and addictive all in one, Geometry Wars: Retro Evolved provides a constant challenge and level of enjoyment, a siren song to gamers enticing them to play just one more game before hitting the sack. More than 200 thousand gamers, roughly a quarter of which actually paid, are currently wearing out their thumbs and roundly cursing one man, whether they know his name or not. That man is Stephen Cakebread, the designer and developer who crafted this gem for Bizarre Creations.
February 2006
Excesso de realismo deixa o jogo chato [ Podcast ]
by bcpbcp (via)Professor de level-design afirma que games estão deixando de ser games e passando a ser meros simuladores.
John Cook's Venture Blog - A moment with David Roberts of PopCap Games
by bcpbcp (via)At 44 years old, PopCap Games Chief Executive David Roberts likes to joke that he is "the adult supervision" at the Seattle computer game maker.
January 2006
GameCultura: Atrizes pornôs também jogam videogames
by bcpbcpUm repórter espertinho foi em uma feira de filmes pornô, entrevistou as celebridades do meio (sobre videogames, claro), e colocou as fotos das entrevistadas, vestidas para trabalhar.
November 2005
Are you serious? from Guardian Unlimited: Gamesblog
by bcpbcp"Last week gamesblog covered Persuasive Games' latest release Airport Insecurity, "a game about inconvenience and the tradeoffs between security and rights in American airports". I grabbed Ian Bogost, one half of the company (and one-half of the blog watercoolergames) to explain exactly what he means by "serious games"."
Video Game Media Watch — The Video Game Journalism Review » Interview: Smatbomb Co-Author Heather Chaplin
by bcpbcp“Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution“ is the first book from husband-and-wife team Heather Chaplin and Aaron Ruby. Chaplin, a journalist whose work has appeared in the New York Times, Fortune and Salon, agreed to answer some questions about the writing process for us.
October 2005
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