January 2006
Raph Koster's Home Page | Moore's Wall: Technology Advances and Online Game Design
by bcpbcpThis talk was given as part of an IBM Games on Demand webcast conference.
“We should remember that 90% of the online game players out there are playing a game that was not developed by a professional: they’re playing CounterStrike, which was user-created.”
November 2005
Habitat Chronicles: SOP II Presentation Slides
by bcpbcpSecondary Virtual Item Market implies Real World Value and that implies that it is Real World Property and, by extension, subject to real world property laws.
October 2005
DiGRA 2005 Conference of the Digital Games Research Association (Janet H. Murray)
by bcpbcpThe Last Word on Ludology v Narratology; The Future of Electronic Games: Lessons from the first 250,000 years
Games * Design * Art * Culture - Greg Costikyan
by bcpbcpRecent Presentations: games and storytelling, create new game styles
The Future of games is Casual - Conference Material from Brian Robbins - FuturePlay 2005
by bcpbcpHá link para história dos jogos casuais (pré-internet)
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