January 2006
November 2005
Terra Nova: Call Me Afraid
"I was reflecting upon the differences between turn-based and real-time game worlds. In the summer we started this with "Is Love and War Turn-based?". From love to war the claim then was that the meaning to the pauses between turns was different than compared to, say, the moments in a Real-Time Strategy game, or to the half-hours in MMOG grinds. I too think the meaning of fear is different..."
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