February 2006
Raph’s Website » Are single-player games doomed?
by bcpbcpThe entire video game industry’s history thus far has been an aberration. It has been a mutant monster only made possible by unconnected computers. People always play games together. All of you learned to play games with each other. When you were kids, you played tag, tea parties, cops and robbers, what have you. The single-player game is a strange mutant monster which has only existed for 21 years and is about to go away because it is unnatural and abnormal.
January 2006
Raph’s Website » Audition
by bcpbcpAs with many of the Asian games, there’s a nominally massively multiplayer lobby, which you enter minimally multiplayer games from. You play the game in order to earn virtual cash, plus you buy a different sort of virtual cash. You can then buy further accessories for your character (clothes, character customization, etc) and new stuff to play (in this case, songs) with that money.
Raph’s Website » Masaya Matsuura’s foreword
by bcpbcpthe Japanese edition of A Theory of Fun for Game Design is out now. Masaya Matsuura was kind enough to write a foreword for this edition
Raph Koster's Home Page | Moore's Wall: Technology Advances and Online Game Design
by bcpbcpThis talk was given as part of an IBM Games on Demand webcast conference.
“We should remember that 90% of the online game players out there are playing a game that was not developed by a professional: they’re playing CounterStrike, which was user-created.”
November 2005
Game Design Challenges | Collateral Romance
by bcpbcp"Eric Zimmerman has run "Game Design Challenges" at several GDC's now. At each, he picks a difficult topic to design a game about, and then lets loose three designers to come up with a game based on the topic. I participated in the inaugural one in 2004, losing to Will Wright's "Collateral Romance" idea, which involved setting non-combatants down inside a first person shooter, with the task of making it to the other side a la Casablanca, and hoping that they would form attachments along the way. Warren Spector didn't come up with a game idea, and I presented what's below."
Raph’s Website » How to Prototype a Game in Under 7 Days
by bcpbcpPontos em comum entre Experimental GamePlay e ToF. Também comenta sobre algumas ferramentas de prototipação.
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