04 March 2006
IndieGameDev :: New Book: Physics for Game Programmers
by bcpbcp (via)Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming�even if you don�t have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats.
This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You�ll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.
27 February 2006
Mu-cade: The Physics Centipede Invasion » Fun-Motion Physics Games
by bcpbcpMu-cade is a new shoot-em-up by the master of shmups, Kenta Cho of ABA Games. He pitches his game as a “smashup waggly shmup”, which is, by itself, reason enough to check it out. With Mu-cade, Kenta has introduced physics into his formula of hardcore shooting games. The result is a great physics game (even if it will kick your ass in five minutes or less).
19 February 2006
One-Button Fun With Strange Attractors » Fun-Motion Physics Games
by bcpbcpStrange Attractors by Ominous Development was created for Retro Remakes’ One Switch Competition. It tied for sixth place in the competition, but has since been nominated as a finalist for game design in this year’s Independent Games Festival. Everything in the game is controlled by a single button. In Strange Attractors, this single button toggles in the influence of gravity between the player’s ship and everything else
05 February 2006
Physics-Based Games: Reviews, Game Downloads, and Developer Interviews » Block-Stacking Fun: Solid Balance
by bcpbcpSolid Balance is a stacking physics game by Solid Games. It’s a physics game that replicates something we all probably did in our childhood: stack boxes. The goal of each level is to stack an ever-increasing number of boxes and other objects without tipping everything over.
29 January 2006
Physics-Based Games: Reviews, Game Downloads, and Developer Interviews
by bcpbcp (via)Matthew Wegner, and this site is about physics based computer games.
16 January 2006
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(6 marks)