October 2007
Blended Technologies » Blog Archive » Machine Learning and Dragons - a Game
by ogriselYou’re a knight and your job is to kill as many dragons as you can. The twist is that the dragons use Genetic Programming to learn from every encounter. (You can optionally have them use Reinforcement learning instead too.)
July 2006
Genetic Programming
by hernanGPEIST provides a framework for implementing and monitoring GP
experiments. A single experiment has been provided as an example --
the Ant Trail Problem with John Muir and Santa Fe trails.
February 2006
Blind Watchmaker Applet
by bcpbcpThe Blind Watchmaker algorithm was conceived by Richard Dawkins and is described in his book The Blind Watchmaker. The Blind Watchmaker applet is easy to use and demonstrates very effectively how random mutation followed by non-random selection can lead to interesting, complex forms. These forms are called "biomorphs" (a word invented by Desmond Morris) and are visual representations of a set of 'genes'.
Bulletsmorph
by bcpbcpBulletsmorph is genetic programing(GP) based the barrage of bullets creating engine (To learn GP, please see genetic-prgramming.org). The bulletsmorph crosses between the existing patterns of the barrage of bullets and creates the new pattern.
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