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PUBLIC MARKS with tags games & evento

March 2006

Apply Serious Games 2006

by bcpbcp (via)
# Experiental and informal learning # Sustainable communities # Effective teams & leadership # Work-flow performance support

February 2006

Game/AI: AI Planning for games and characters CFP

by bcpbcp (via)
However though AI Planning has much to contribute to both these fields, particularly in producing more convincing Non-Player Characters and autonomous intelligent characters, few AI planning researchers have been involved in this work, and the technology, where applied at all, has often been used in a somewhat ad hoc way. In addition, games company use of AI planning has so far been limited - A*-based motion planning the main exception - with practitioners feeling that the technology is too computationally expensive or risky for integration into computer games.

GLS Conference Overview

by bcpbcp (via)
Recent research has begun to elucidate the key principles of learning that well-designed games can and do embody. At the same time, the broader social significance of gaming culture has become a topic for scholarship across a diversity of fields. Games and simulations do not only reveal new worlds in the virtual realm, they also inspire new world views in the physical one. A vast range of videogames and game-related literature has found its way into curriculum, business, entertainment, and government across the country. Millions of people play, both for work and for recreation – and they participate in ongoing economic and social change as a result. As interest in videogames intensifies and the number of events dedicated to their discussion increases, it is crucial that issues of learning and the social role of games do not get lost in the equally worthy cause of industry-building.

PUC realizará Festival Universitário de Games, em São Paulo - 23/02/2006 - UOL Jogos

by bcpbcp (via)
De 1º a 4 de junho, a PUC-SP realizará o I Festival Universitário de Games, com o objetivo de reunir experimentos em jogos produzidos por estudantes de graduação e pós-graduação dentro das universidades. Valem trabalhos para disciplinas, projetos de conclusão de cursos, inovação tecnológica ou mesmo games criados pelos por estudantes universitários fora do contexto de seus cursos (desde que não tenham sido desenvolvidos dentro de empresas).

FILE - Electronic Language International Festiva

by bcpbcp
FILE - Electronic Language International Festival is opening registrations for its seventh edition, that will be held at Sesi Paulista's cultural space, in Sao Paulo, Brazil, in the period from August 14 to September 3, 2006. Subscriptions are open from Febraury 10 to March 31, 2006. Submissions are free and open to professionals, researchers and students of the electronic language.

Terra Nova: GLS Conference: Submissions Deadline Extended

by bcpbcp
Deadline for submission to the second annual Games, Learning & Society (GLS) Conference to be held June 15-16, 2006 in Madison, Wisconsin has been extended to March 3, 2006.

CDG - Conferência de Desenvolvedores de Games - Powered by Technoloy and Training

by bcpbcp
10, 11 e 12 de março. O desenvolvimento de Games caminha para uma revolução em todos os aspectos da indústria, logo a CDG 2006 se prontifica a responder à todas as perguntas sobre o sucesso da mesma.Saiba como caminha o desenvolvimento do mercado de Games, conheça novas ferramentas, veja depoimentos dos responsáveis por esse mercado no Brasil, participe de mesas redondas e ganhe pleno acesso aos profissionais dessa área. Se você pode sonhar, você pode realizar!!!

"God of War" é o grande vencedor de premiação de Academia - 10/02/2006 - UOL Jogos - UOL Jogos

by bcpbcp
A Academia de Artes e Ciências Interativas - AIAS, na sigla em inglês - anunciou os vencedores do Prêmio Anual de Realização Interativa. A premiação ocorreu no congresso DICE (sigla para design, inovação, criação e entretenimento), realizando entre 8 e 10 de fevereiro.

January 2006

nongames.com - Pre-Colombian Ball Games

by bcpbcp
"Por Ti América" (website in Portuguese), and it is taking place at the CCBB Rio, in Brazil.

Living Game Worlds 2006 | A Symposium | Home

by bcpbcp (via)
Digital designers for the past two decades and for the foreseeable future are faced with inventing their medium at the same time as they invent particular applications. What have we learned that can speed up the process of harnessing the power of the computer as a medium of human expression? This Symposium brings together leading designers from several traditions – to share their own processes and to reflect on the future of design.

Slashdot | Sex in Games Conference Announced

by bcpbcp
According to the group putting it on, the conference is to 'focus on the design, development, and technology of sex in video games from a national as well as international perspective.'

Call for Games — CS:Games

by bcpbcp
"O evento acontecerá nos dias 1, 2, 3 e 4 de junho de 2006, na PUC-SP, Campus Marquês de Paranaguá, em conjunto com o I Congresso Internacional de Estéticas Tecnológicas."

I Festival Universitário de Games acontecerá junto com I Congresso Internacional de Estéticas Tecnológicas — CS:Games

by bcpbcp (via)
O I Congresso Internacional de Estéticas Tecnológicas, que será realizado de 1 a 4 de junho de 2006, na PUC-SP, abrigará o I Festival Universitário de Games, voltado para estudantes de graduação e pós-graduação que tomam os games como objeto de estudo e desenvolvimento. A seguir, o call for papers do congresso, que apresenta as primeiras informações sobre o festival.

November 2005

Unidev :: Programação de Jogos | IN GAMES 2005-2

by bcpbcp
"No pr�ximo dia 17 de novembro, quinta-feira, o curso de Desenvolvimento de Jogos e Entretenimento Digital da Unisinos promove a edi��o 2005/2 do In Games."

Casuality Seattle, a Seattle Games Conference for Game Developers, Publishers and Distributors

by bcpbcp (via)
"Welcome to Casuality Seattle, a Seattle Games Conference for Game Developers, Publishers and Distributors. Casuality Seattle is a conference administered, designed and organized by an independent group of casual game industry professionals to address the specific needs of casual game developers, publishers and distributors across all distribution platforms: PC Download, Mac, retail, XBox Live Arcade, handheld and wireless mobile."

Yaroze 2006 Sony Game Design Competition | Dexigner

by bcpbcp
Sony Japan is holding auditions to unearth new talent in the area of game creation.The Game Yaroze! 2006 (also known as "Let's Play a Game!") competition has been running since 1995.

Call for Papers: Narrative AI and Games

by bcpbcp (via)
There is an increasing interest in the computer games industry in the development of games with emotionally compelling interactive storylines. Games designers, screen writers and narrative theorists propose contrasting approaches to engineering satisfying stories in which players can participate. This symposium focuses on the application of artificial intelligence techniques, frameworks and theories to the creation of interactive narrative in game worlds. It will address questions such as: how can we engineer believable story characters which can interact with players in an emotionally convincing way; how can we design interactive stories in which the player’s experience is central; how can we scale up prototype interactive narrative architectures to meet the requirements of today’s game engines; and what are the applications of narrative games in other domains such as education or health? Themes running throughout the symposium will be: the extent to which games engines can be used as research tools and appropriate methods for disseminating and sharing prototype systems throughout the community.

October 2005

Montréal International Game Summit

by bcpbcp (via)
Video games are emerging as the dominant form of art and entertainment of the 21st century, enjoyed by hundreds of millions of players worldwide. As a culturally potent and expressive medium, developers should be able to explore all aspects of the human condition - as we see in film, literature, etc.

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last mark : 04/03/2006 20:50