April 2007
March 2007
March 2006
GAME'ON-NA 2006, 2nd International North American Simulation and AI in Computer Games Conference, September 19-21, 2006, Naval Postgraduate School, Monterey, USA, Index Page
by bcpbcp (via)The aim of the 2nd annual North American Game-On Conference (GameOn'NA 2006) is to bring together academics, researchers and games people from North America in order to exchange ideas on higher-level concepts that contribute to the field of computer gaming research.
February 2006
GLS Conference Overview
by bcpbcp (via)Recent research has begun to elucidate the key principles of learning that well-designed games can and do embody. At the same time, the broader social significance of gaming culture has become a topic for scholarship across a diversity of fields. Games and simulations do not only reveal new worlds in the virtual realm, they also inspire new world views in the physical one. A vast range of videogames and game-related literature has found its way into curriculum, business, entertainment, and government across the country. Millions of people play, both for work and for recreation – and they participate in ongoing economic and social change as a result. As interest in videogames intensifies and the number of events dedicated to their discussion increases, it is crucial that issues of learning and the social role of games do not get lost in the equally worthy cause of industry-building.
Terra Nova: GLS Conference: Submissions Deadline Extended
by bcpbcpDeadline for submission to the second annual Games, Learning & Society (GLS) Conference to be held June 15-16, 2006 in Madison, Wisconsin has been extended to March 3, 2006.
January 2006
Arden Institute
by bcpbcpThe Arden Institute is a research center at Indiana University whose aim is to promote innovative research on synthetic worlds: crafted online spaces that host thousands of users on a persistent basis. To this end, the Institute supports research activities and hosts an annual conference, the Ludium, whose output is published exclusively on this website. The Arden Institute is an initiative of Edward Castronova, Associate Professor of Telecommunications, Indiana University
Slashdot | Sex in Games Conference Announced
by bcpbcpAccording to the group putting it on, the conference is to 'focus on the design, development, and technology of sex in video games from a national as well as international perspective.'
Projetista do NES diz que jogos de hoje roubam sonhos das crianças - 05/12/2005 - UOL Jogos
by bcpbcpO atual conselheiro da Nintendo e professor-titular da universidade Ritsusmei, Masayuki Uemura, disse na Digital Interactive Entertainment Conference 2005, realizada no próprio instituto de ensino, que a missão da Nintendo é manter os videogames como o "brinquedo dos sonhos" das crianças.
Fundador da Atari critica atual indústria de games e elogia Nintendo - 05/12/2005 - UOL Jogos - UOL Jogos
by bcpbcpDurante a Digital Interactive Entertainment Conference 2005, um simpósio internacional de games que se realizou na universidade Ritsumei, no Japão, Nolan Bushnell, fundador da Atari - comprado pela antiga Infogrames - e "pai" dos videogames, falou sobre a história da indústria, criticou o momento atual do mercado de games e elogiou a Nintendo.
November 2005
Casuality Seattle, a Seattle Games Conference for Game Developers, Publishers and Distributors
by bcpbcp (via)"Welcome to Casuality Seattle, a Seattle Games Conference for Game Developers, Publishers and Distributors. Casuality Seattle is a conference administered, designed and organized by an independent group of casual game industry professionals to address the specific needs of casual game developers, publishers and distributors across all distribution platforms: PC Download, Mac, retail, XBox Live Arcade, handheld and wireless mobile."
October 2005
Next Generation - Closer Look at Sex in Games
by bcpbcp (via)At today's Women's Game Conference, veteran game designer Brenda Brathwaite will tackle the subject of 'Sex in Games'. Next Generation caught up with her for a preview.
Games for Change Conference . Oct 21-22, 2005 . New York, NY
by bcpbcp (via)The conference dedicated to Social Change through Digital Games will explore best practices and theory from distribution to funding.
Terra Nova: Today...Games for Social Change Conference
by bcpbcp"Non-profit innovators, game designers and foundations will come together this week to advance the use of videogames for social good."
DiGRA 2005 Conference of the Digital Games Research Association (Janet H. Murray)
by bcpbcpThe Last Word on Ludology v Narratology; The Future of Electronic Games: Lessons from the first 250,000 years
The Future of games is Casual - Conference Material from Brian Robbins - FuturePlay 2005
by bcpbcpHá link para história dos jogos casuais (pré-internet)
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