2015
2012
Critical-Gaming Network - Blog - Mechanics and Abstractions part.2
by sylvainulgDyad's mechanics easily achieve the four mechanics qualities (intuitive, individual, direct, and dynamic)
2007
Utopie ludique, réflexions sur le 10ème art
by j_cQuelques notes et réflexions sur le game design et l'expérience utilisateur dans les jeux video.
2006
The Ludologist » Blog Archive » How to Beat the Boss
by bcpbcpBut really, I think the current boss conventions work quite well because reversals are basically exciting, dramatic if you will.
Blog of Booth
by bcpbcp (via)A blog about my life, game design theory, music, and whatever else is currently in my field of interests.
The Ludologist » Blog Archive » Faster Games
by bcpbcp“What we call ‘time compression’ is becoming an overbearing trend in our industry,” said Richard Tait, co-founder of board game company Cranium.
2005
A Digital Sailor’s Diary » Blog Archive » Do Themes Sell Games?
by bcpbcp"Why is Water Bugs selling better than cosmo bots, Bricks of Atlantis selling better than Bricks of Camelot and Big Kahna Reef selling well?"
1
(10 marks)