July 2007
SHIFT: Why Second Life will never go mainstream
by brianwaustin (via)I suspected that creating an avatar and exploring the "world" would be time-consuming, without much reward. I was dead right. The other week when I downloaded the program, I discovered just how much of a learning curve there is, and realized what I'd long suspected: Second Life requires far too much effort and expertise to become mainstream.
October 2005
digg
by thauser & 107 othersDigg is a technology news website that combines social bookmarking, blogging, RSS, and non-hierarchical editorial control. With digg, users submit stories for review, but rather than allowing an editor to decide which stories go on the homepage, the users
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